Activision / Microsoft: Sony is concerned about the Call of Duty franchise

Activision / Microsoft: Sony is concerned about the Call of Duty franchise

Earlier this year, Microsoft announced one of the largest buyouts in video game history when it acquired Activision Blizzard for $70 billion. Since then, the deal has been confirmed, but both entities are awaiting investigative reports from regulators to validate the buyout process.

One of Brazil’s regulators has already shared a report in which the opinion of several multinational tech companies including Sony is presented.

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Thereby we can read that Sony explains that it has difficulties to create games with very big budgets, the famous AAA games. Is particularly taken as an example Call of Duty whose each episode represents a budget of several hundred million dollars. With the franchise having been established with gamers for years, Sony admits that it does not have the means to create a potential competitor that could really come and play elbows with the franchise.

Thus, the long-running franchise appears unstoppable, and it must be said that it brings in millions of dollars, much of which is effectively systematically reinvested in the development of new installments. Over the years, Activision has set up a multi-year development cycle with a rotation of its various spinnoffs and three dedicated studios leading to what we know today, namely one major release per year.

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Call Of Duty: Black Ops Cold War (PS4)

The impact of Call of Duty on the entire industry is such that Sony says it cannot compete with the franchise. Furthermore, the gaming community is very loyal to the title, and even if a better FPS in every way came out overnight, it’s not clear that it would benefit from a transfer of players for several years.

The other thing that’s been criticized is the fact that it’s not the only one

Another point Sony criticized in Microsoft’s purchase of Activitions was the Xbox Game Pass, which includes many games as soon as they are released. According to Sony, this practice could be anti-competitive compared to publishers who try to monetize their titles via direct purchases. The excessive domination of Xbox Game pass could thus, according to Sony, negatively impact the quality of creations.

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